Crimson Moon Controls & Parry Timing — Full Key and Button Layout
Every confirmed control in Crimson Moon: PC keyboard layout, controller button mapping, and the parry / dodge timing windows. Cites the launch-day controls and Patch 1.0.0.1 keybinding alpha.
Crimson Moon Controls & Parry Timing
The PC launch shipped without keyboard remapping — it was the single most-cited launch complaint and shipped as alpha in Patch 1.0.0.1 on September 3, with full remapping and mouse sensitivity options. The dev-posted control layout below is the default PC keyboard + controller mapping at launch.
PC keyboard (default, pre-Patch 1.0.0.1)
| Action | Default key |
|---|---|
| Move | WASD |
| Dodge / Roll | Space |
| Light Attack | Left Mouse Button |
| Heavy Attack | Right Mouse Button |
| Block / Parry | Middle Mouse Button |
| Weapon Art | F |
| Lock-on | Tab |
| Interact / Pickup | E |
| Use Consumable | Q |
| Open Map | M |
| Open Inventory / Loadout | I |
| Pause / Menu | Esc |
| Angel Transform | *(default un-bound; added in Patch 1.0.0.1)* |
Controller (default)
| Action | Default button |
|---|---|
| Move | Left Stick |
| Camera | Right Stick |
| Dodge / Roll | B / Circle |
| Light Attack | X / Square |
| Heavy Attack | Y / Triangle |
| Block / Parry | Right Trigger |
| Weapon Art | Left Trigger |
| Lock-on | Right Bumper |
| Interact / Pickup | A / Cross |
| Use Consumable | D-pad Down |
| Open Map | View / Share |
| Open Inventory / Loadout | Menu / Options |
| Pause | Start |
Keybinding status (as of Patch 1.0.0.1)
Per Patch 1.0.0.1 release notes:
"Alpha keyboard remapping and mouse sensitivity shipped two days after launch (build 162350). You can rebind every action and revert to defaults under Settings → Keyboard → custom profile."
What shipped in Patch 1.0.0.1:
- Every action rebindable
- Mouse sensitivity slider
- Revert-to-defaults option
What did NOT ship in 1.0.0.1 (deferred):
- Multiple bindings per action
- Double-tap inputs
- Hold inputs (e.g. hold-to-charge Weapon Art)
- Per-controller-button remapping on console (deferred to Patch 1.1, October)
The Hotfix 1.0.1 release notes (see update) also added:
- HUD scaling options
- Custom bindings shown in on-screen prompts
- Distinct L/R Shift icons
Parry timing
Parry is the highest-skill expression in Crimson Moon combat — it charges your Angel Ascension meter faster than any other action, and a successful parry windows a guaranteed counter-attack.
The window
Per launch-week Steam community discussion and the developer-run Crimson Moon Wiki:
- Parry window: ~6-8 frames at 60 FPS (≈100-130 ms). Specific frames are not in first-party sources — community-tested.
- Input: Block / Parry input pressed just before the incoming attack lands
- Visual cue: Enemy weapons flash or change animation in the wind-up frames before the hit
What a successful parry does
- Charges Angel Ascension — faster than dodging or attacking
- Windows a guaranteed counter-attack — full combo damage for free
- Triggers a "perfect parry" animation with audio / visual feedback (per launch screenshots)
Red-aura attacks — dodge, don't parry
Per crimsonmoonguide.online's "Your First Hunt" guide:
"Red-aura attacks must be dodged. They are unparryable."
This is one of the most-mentioned mechanics in the Player Tips guide and the launch tutorial. Red-aura attacks are the enemy's "no-parry" tell — your dodge i-frames are the only counter.
Parry on bosses
Boss parry windows are tighter than mob parry windows. Most Dead God and Vessel attacks have:
- Longer wind-up (more readable)
- Tighter parry window (more punishing)
- Heavier punishment on miss (massive damage taken)
Per the Bosses page, parrying Dead Gods is what banks enough Angel Ascension for the burst-window transformation that kills them.
Mouse sensitivity
Per Patch 1.0.0.1: mouse sensitivity slider ships in Settings → Mouse. Pre-launch mouse sensitivity was a fixed value and was the second most-cited PC complaint alongside missing keybinding. Confirmed patched in 1.0.0.1.
Camera and FOV
Per Hotfix 1.0.1 release notes:
- Camera improvements for large stationary bosses (Tyrigon, Dry Rot King)
- Lock-on improvements for the same
Per the Steam review themes analysis, camera is the most-cited PC complaint that is not a settings gap — the launch camera had issues with large bosses and wide swings. FOV is not yet a configurable option (deferred to a future patch).
Related
- Patch 1.0.0.1 keybinding release notes
- Hotfix 1.0.1 release notes
- Angels — parries feed the Angel Ascension meter
- Bosses & Enemies — parry timing on Dead Gods
- Player Tips (First Week) — community-claimed parry tips
- System Requirements — PC hardware needed for smooth 60 FPS
Confirmed by
- Steam store page ↗ — base control scheme
- Patch 1.0.0.1 keybinding release notes — alpha keybinding shipped Sept 3
- Hotfix 1.0.1 release notes — camera / lock-on fixes, HUD scaling
- crimsonmoonguide.online Controls & Parry Timing page (community wiki, cross-checked)
- Player Tips guide — red-aura attacks