Crimson Moon Wiki

Crimson Moon Wiki

All News

Official news, dev diaries, gameplay explainers, and release announcements from ProbablyMonsters.

17 entries

One Month in Gildenarch
2026-10-03

One Month in Gildenarch

Team Metal's first-month retro from Game Director David Lesperance: where Crimson Moon is now, what's coming in Patch 1.1, and the early signs of life around the new content focus now that the launch-window fixes are landing.

Hotfix 1.0.2 — Co-op, Saves, Boons & Weapon Arts
2026-09-30

Hotfix 1.0.2 — Co-op, Saves, Boons & Weapon Arts

Team Metal's biggest update since launch. Hundreds of fixes across saves and progression, co-op, combat, Boons and Weapon Arts, crashes, performance, and camera. Lore Scrolls now collectable in co-op. Steam Deck controls and PC keybind backup fixes. PC keybinding still lands in Patch 1.1, not here.

Hotfix 1.0.2: More Fixes Coming Next Week
2026-09-17

Hotfix 1.0.2: More Fixes Coming Next Week

Team Metal previews Hotfix 1.0.2: targeted fixes for save/progression, co-op, combat/Boon/boss, run-blocking, and crash/performance/camera across PC and consoles. Controller button remapping deferred from 1.0.2 to Patch 1.1 (planned for October).

Hotfix 1.0.1 — Camera, Save Corruption, and the Egregore Crash
2026-09-12

Hotfix 1.0.1 — Camera, Save Corruption, and the Egregore Crash

Team Metal's first post-launch hotfix. Rolling backup saves, camera and lock-on improvements for large stationary bosses, Egregore boss-fight crash fix, Steam Deck ↔ PC save sync fix, co-op persistence for clients, HUD scaling options, and keybinding UI fixes.

Roadmap — Hotfix 1.0.1, 1.0.2, and the Free Content Update
2026-09-09

Roadmap — Hotfix 1.0.1, 1.0.2, and the Free Content Update

Team Metal's first official post-launch roadmap: Hotfix 1.0.1 (this week, save corruption + camera), Hotfix 1.0.2 (this month, co-op + crossplay), Update 1.1 (late October QoL), and a teased free content update.

Crimson Moon Patch 1.0.0.1 — Keybinding Alpha Implementation
2026-09-03

Crimson Moon Patch 1.0.0.1 — Keybinding Alpha Implementation

Patch 1.0.0.1 ships PC keybinding remapping and mouse sensitivity controls, addressing the launch-day community feedback.

Crimson Moon Patch 1.0.0.1 — Alpha Keybinding & Mouse Sensitivity
2026-09-03

Crimson Moon Patch 1.0.0.1 — Alpha Keybinding & Mouse Sensitivity

Patch 1.0.0.1 (build 162350) ships Alpha keyboard remapping and mouse sensitivity for PC, two days after launch. Camera, progression loss, and UI scaling named as next.

Helpful Resources — Runs, Loadouts & Gear
2026-09-02

Helpful Resources — Runs, Loadouts & Gear

Team Metal addresses community confusion about Runs, the Loadout Station, and gear Purification with explanations and wiki references.

An Update on PC Keybinding — Crimson Moon Dev Response
2026-09-01

An Update on PC Keybinding — Crimson Moon Dev Response

ProbablyMonsters responds to launch-day community feedback about missing keybinding options. Fix coming this week.

Crimson Moon is OUT NOW! — Launch Day Announcement
2026-09-01

Crimson Moon is OUT NOW! — Launch Day Announcement

Crimson Moon is officially available on September 1, 2026 — PC, PlayStation 5, and Xbox Series X|S.

Behind the Score: Creating the Music of Crimson Moon
2026-08-18

Behind the Score: Creating the Music of Crimson Moon

Music Manager Steve Pardo and Audio Lead Christopher Wilson on the orchestra + choir + metal score for the gothic world of Gildenarch.

How Builds Work in Crimson Moon
2026-07-25

How Builds Work in Crimson Moon

No classes, no skill trees. Nine gear slots, four archetypes. Here is the build system ProbablyMonsters actually shipped.

Crimson Moon Launches September 1 — Editions Revealed
2026-07-18

Crimson Moon Launches September 1 — Editions Revealed

Release date, standard and deluxe editions, price, what is in the upgrade path. The announcement post for the September 1, 2026 launch.

Welcome to Sanctus Clypeus — Crimson Moon Home Base
2026-07-15

Welcome to Sanctus Clypeus — Crimson Moon Home Base

The Divine Shield between hunts. Sanctus Clypeus is where Nephilim recover, upgrade, and prepare for the next run into Gildenarch.

Loot & Progression in Crimson Moon — Gameplay Explained
2026-07-07

Loot & Progression in Crimson Moon — Gameplay Explained

Weapons, armor, trinkets, consumables, upgrades. What you actually find in Gildenarch, how it scales across runs, and which loot defines your build.

How Runs Work in Crimson Moon — Gameplay Explainer
2026-06-25

How Runs Work in Crimson Moon — Gameplay Explainer

Every hunt starts at Sanctus Clypeus. Here is the loop between runs, in and out of Gildenarch, and what actually carries over.

The Crusade Begins — Crimson Moon Dev Log #1
2026-06-10

The Crusade Begins — Crimson Moon Dev Log #1

ProbablyMonsters opens the Crimson Moon dev log series with a studio introduction and the first look at what Knights of the Crimson Moon are hunting.