Crimson Moon Wiki
All News
Official news, dev diaries, gameplay explainers, and release announcements from ProbablyMonsters.
17 entries
One Month in Gildenarch
Team Metal's first-month retro from Game Director David Lesperance: where Crimson Moon is now, what's coming in Patch 1.1, and the early signs of life around the new content focus now that the launch-window fixes are landing.
Hotfix 1.0.2 — Co-op, Saves, Boons & Weapon Arts
Team Metal's biggest update since launch. Hundreds of fixes across saves and progression, co-op, combat, Boons and Weapon Arts, crashes, performance, and camera. Lore Scrolls now collectable in co-op. Steam Deck controls and PC keybind backup fixes. PC keybinding still lands in Patch 1.1, not here.
Hotfix 1.0.2: More Fixes Coming Next Week
Team Metal previews Hotfix 1.0.2: targeted fixes for save/progression, co-op, combat/Boon/boss, run-blocking, and crash/performance/camera across PC and consoles. Controller button remapping deferred from 1.0.2 to Patch 1.1 (planned for October).
Hotfix 1.0.1 — Camera, Save Corruption, and the Egregore Crash
Team Metal's first post-launch hotfix. Rolling backup saves, camera and lock-on improvements for large stationary bosses, Egregore boss-fight crash fix, Steam Deck ↔ PC save sync fix, co-op persistence for clients, HUD scaling options, and keybinding UI fixes.
Roadmap — Hotfix 1.0.1, 1.0.2, and the Free Content Update
Team Metal's first official post-launch roadmap: Hotfix 1.0.1 (this week, save corruption + camera), Hotfix 1.0.2 (this month, co-op + crossplay), Update 1.1 (late October QoL), and a teased free content update.
Crimson Moon Patch 1.0.0.1 — Keybinding Alpha Implementation
Patch 1.0.0.1 ships PC keybinding remapping and mouse sensitivity controls, addressing the launch-day community feedback.
Crimson Moon Patch 1.0.0.1 — Alpha Keybinding & Mouse Sensitivity
Patch 1.0.0.1 (build 162350) ships Alpha keyboard remapping and mouse sensitivity for PC, two days after launch. Camera, progression loss, and UI scaling named as next.
Helpful Resources — Runs, Loadouts & Gear
Team Metal addresses community confusion about Runs, the Loadout Station, and gear Purification with explanations and wiki references.
An Update on PC Keybinding — Crimson Moon Dev Response
ProbablyMonsters responds to launch-day community feedback about missing keybinding options. Fix coming this week.
Crimson Moon is OUT NOW! — Launch Day Announcement
Crimson Moon is officially available on September 1, 2026 — PC, PlayStation 5, and Xbox Series X|S.
Behind the Score: Creating the Music of Crimson Moon
Music Manager Steve Pardo and Audio Lead Christopher Wilson on the orchestra + choir + metal score for the gothic world of Gildenarch.
How Builds Work in Crimson Moon
No classes, no skill trees. Nine gear slots, four archetypes. Here is the build system ProbablyMonsters actually shipped.
Crimson Moon Launches September 1 — Editions Revealed
Release date, standard and deluxe editions, price, what is in the upgrade path. The announcement post for the September 1, 2026 launch.
Welcome to Sanctus Clypeus — Crimson Moon Home Base
The Divine Shield between hunts. Sanctus Clypeus is where Nephilim recover, upgrade, and prepare for the next run into Gildenarch.
Loot & Progression in Crimson Moon — Gameplay Explained
Weapons, armor, trinkets, consumables, upgrades. What you actually find in Gildenarch, how it scales across runs, and which loot defines your build.
How Runs Work in Crimson Moon — Gameplay Explainer
Every hunt starts at Sanctus Clypeus. Here is the loop between runs, in and out of Gildenarch, and what actually carries over.
The Crusade Begins — Crimson Moon Dev Log #1
ProbablyMonsters opens the Crimson Moon dev log series with a studio introduction and the first look at what Knights of the Crimson Moon are hunting.